Thinkering Studio - Consumption to Creation/Production


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Reading1
Playing3
Listening
Watching
Etc.
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Making a "recipe" project5
Following a standardized process300pix.gif
Reading2
Playing4
Making
Drawing, Painting, Etc.
Writing
Tinkering
Documenting
Journaling
Portfolioing
Reflecting
FAILing
Iterating
Hacking/Tweaking/Personalizing
Modifying a standardized process
Etc.
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Making a "recipe" project6
Sharing
  • Curating resources
  • Wiki page documenting your process
Peer Critiquing
Etc.
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Teaching
  • Tutorials (web or screencast)
Creating and sharing a standardized process
Etc.
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Remember – Understand – Apply – Analyze – Evaluate – Create – Critique – Teach
1 - Roaming in the known for pleasure
2 - Reading for information, reading and taking notes, reading and asking questions of the text/author
3 - Playing in the known for pleasure
4 - Playing an instrument, playing as in experimenting - "Play is not just about having fun, but taking risks, experimenting, testing the boundaries. We think the most creative work happens when people play and test the boundaries." Mitch Resnick
5 - Following a "recipe" someone else has made to create a project
6 - Making a "recipe" project for others to complete (a la Instructables)

Questions

What falls in the Sharing to Teaching Continuum? Which would be considered closer to sharing and which closer to teaching?
  • Posting process and product videos to YouTube
  • Blogging or podcasting about your process and product
  • Designing and publishing an Instructables
  • Planning, recording and editing a screencast tutorial
How does this fit with Seymour Papert’s vision was that children should be programming the computer rather than being programmed by it?