Thinking Space - MinecraftEd



Timeframe
Basic Skills to Master
Challenges n00bs
Challenges Intermediate
Challenges Experienced Minecrafters
Potential Village Problems
Ground Rules
Rationale
Teacher Challenges
Student Crafted Examples
Mini Lessons
More to Consider
Assessment
Related Resources


Timeframe

  • Watch tutorial videos - 1 class period to watch 2-3 (suggest those interested can watch the others for "homework")
  • Explore Minecraft - 4 class periods
  • Teacher Challenge(s) - 3 class periods
  • Group Designed Challenge - 4 class periods
  • Reflection & Wiki Development- 3 class periods
    • Create a how to page (using screenshots or screencasts)
    • Add a question and answer to the FAQ page
    • Reflect on how you would Mod the game


Basic Skills to Master

  • How to move (W, A, S, D, and space)
  • Harvest and place blocks
  • How to craft
    • Crafting table
    • Wood planks
    • Torches
    • Pickaxe
    • Shovel
    • Sword
    • Furnace
    • Coal
    • Door
    • Bed
    • Chest
    • Food (apples, melons, chicken, pig, steak/cow)
    • Bucket
    • Axe
  • How to access your inventory
  • Create a "hidey-hole" and later a house
  • How to defend yourself from Creepers, Zombies, Spiders, Skeletons, etc.)


Challenges - N00bs

  • Make a shelter ("hidey-hole")
  • Survive your first night
  • Explore a cave or mine and survive
  • Find and mine iron ore


Challenges - Intermediate

  • Make a bow and arrow (not just find them)
  • Make a house with furniture and more
  • Self sustaining farm or create a community garden
  • Make a mineor quarry
    • Find diamonds, emeralds, and lapis lazuli
  • Get a pet dog and/or cat
  • Get lost and find your way back to your shelter without a beacon
  • Make a location beacon
  • Trade with NPCs
  • Create a map of your world
  • Make enchantment table
  • Create a floating house
  • Make anvil
  • Get xp


Challenges - Experienced Minecrafters

  • Brew a potion
  • Enchant items
  • Design your own, but check in with your teacher before starting
  • Build and share a challenge world for others (Adventure mode)


Potential Problems

How will your village deal with them?
  • being destructive with another’s work
  • hoarding objects
  • not following directions


Ground Rules

  • Teacher Rules

    • No griefing (killing, setting on fire, etc.)
    • No taking materials from someone
    • Only use your assigned server
    • Do not use school accounts at home (I will usually be changing the passwords anyway). You can purchase your own accounts from Minecraft.net
  • Team Rules


    What rules should there be? Why? Can you word them positively?


Rationale/Objectives

  • Group skills
    • Establishing norms through consensus
    • Sharing - goods, skills, space - virtual and real world collaboration
    • Achieving an interdependent goal in a virtual space - Possibly working as a cross-functional team
    • Empathy-inducing examinations of different points of view
    • Self-efficacy
    • Negotiation
    • Conflict resolution
    • Empathy
    • Leadership
    • Peer to peer teaching
  • Math
    • Spatial Visualization
  • Science & Social Studies
    • Understanding connections between raw materials and tools
    • Models of complex systems that players learn to manipulate
  • Habits of Mind
    • Creativity
    • Problem-solving
    • Drive for improvement
    • Reflection
  • Language Arts
    • Speaking/Presenting - each pair of students leads the class tip of the day or answers a FAQs
    • Written Communication
      • Writing a step-by-step tutorial
      • Writing and answering a faq
  • Learning to learn, learning about learning
    • Learn by doing
    • Learn from small failures
    • Learn from videos
    • Learn from partners
  • Architecture


Teacher Challenge(s)

  • Make a hidey-hole and survive 2 days and 2 nights
  • Early American Village - Imagine you are a group of 3 or 4 families, moving west from an established town to start your own. Create a village that includes: simple 1 or 2 room homes with a family farm, a common meeting place (building), and a public commons for your animals. Given enough time, you might consider adding paths, a school, a store, fences/gates, a mine, etc. Try starting from seed number -3414234582187284145.
    • What else does a small farm need? A small town?
    • What would a slightly larger town have?
  • Come up with roles for each pair (farmer, security, carpenter/contractor, miner, etc.)
  • Many possible options to modify here from Massively Minecraft


Student Crafted Examples



Mini Lessons

  • Opening Minecraft from C:Drive
  • Creating New World & Opening to LAN
  • Joining a LAN world
  • Host computer logging out last
  • Question - How can your village work better so everyone can succeed?
  • Question - Interdependence - How will your group work interdependently today?
  • Question - Skills - What skill will each of you try to master today?
  • Question - Problem-solving - What problems has your group faced? How did you solve them? What's one you haven't solved? How might you address it today?
  • Question - "Rules" - What rules or guidelines have your groups been following as you explore/learn?
  • More questions - Check out the Documentation & Reflection Prompts


More To Consider

  • Analyze the "rules" of the game - how realistic are they - such as needing ore and wood for a sword - watch the Thomas Thwaites video on building a toaster
    • Have them make paper from scratch - then have each group figure out something else they can make from scratch and do it - then have them make a list of what they would need and need to know to make something as basic as a pencil from scratch


Assessment

  • In survival mode, the game will provide immediate feedback
  • Their partners and fellow villagers will provide informal feedback
  • Each session will start with a reflection question designed to get the village discussing their progress and methods
  • Each village could create a short rubric or checklist for their group designed challenge
  • Optional - use elements from the teamwork rubric


Related Resources


Discussion Area